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RoboMaster Competition Idea Catalog

Forty sample events across six families. A starting point, not a menu.

This is a suggestion list, not a plan. You research, test, and design the actual game your crew builds. Nothing here is assigned. Take one of these, change it, combine two, or ignore the whole list and invent something better. No two crews can build the same game, so once a crew claims one, it belongs to them.

Everything here already works

Every idea on this page uses something the RoboMaster S1 already does, with no extra hardware. Checked on our own robots (2026-09-14): battle mode, the IR laser, the gel bead blaster including firing from an autonomous program, and every configuration the app ships with.

Mode tells you how it's played. A is autonomous, code only, hands off. D is driver, a person on the controller. H is hybrid, both in the same run. Build is what has to exist in the gym before anyone can play it.

Family 1: Precision and course driving

The skill is knowing exactly what your robot does when you tell it to move. Autonomous divisions of these are hard because the S1 has no obstacle sensors, so a program is flying blind on dead reckoning. That contrast between the auto run and the driver run is worth building a game around.

#GameModeWhat happensBuild
1Figure 8 Grand PrixA + DThe figure 8 grows into a real timed course with obstacles. Two laps, fastest time wins, penalty seconds added for every obstacle touched. Run an auto division and a driver division on the same course so the times sit side by side.Cones, boxes, tape
2Precision ReturnALoop the space, come back, stop on the mark. Scored in centimeters from the tape, not on time.One tape mark
3The MazeA + DCardboard maze, fastest clean run. Touching a wall is a penalty. Trivial for a driver, brutal for a program, which is exactly the point.Cardboard, tape
4Parallel ParkDDrive past a taped box, then get fully inside it from a moving start. Strafing with the mecanum wheels beats three point turns. Scored on clearance and time.Tape
5Cargo RunDCarry an object across the gym and set it in a zone without tipping it. Sideways movement wins this one.A cup or block
6Speed TrapA + DSprint, then make a mandatory full stop on a line partway down. Cross the line and you're out. Teaches braking distance the hard way.Two tape lines
7LimboDA course of low bars and narrow gaps sized close to the robot. You have to actually know your robot's dimensions.PVC or broom handles on cones
8Blind RunDThe pilot can't see the field and drives only on the FPV camera feed, or on verbal directions from a teammate who can see. A communication event as much as a driving event.A screen and a divider
9Pit Stop RelayDDrive a leg, return to the pit, swap driver or swap the battery, next leg. The Engineer role decides this one, not the Pilot.Tape, a pit box

Family 2: Vision and sensing

The S1 reads red, blue, and green tape, 44 vision markers (numbers, letters, symbols), people, gestures, poses, claps, and other S1 units. This family is where the coding actually gets interesting, and none of it can be faked with a joystick.

#GameModeWhat happensBuild
10Line SprintAFastest clean run along a taped line. Leaving the line ends the run. A pure tuning problem.Colored tape
11Marker ForkAA line course with forks. A vision marker at each fork says which way to go, and the markers change between heats so the route can't be hard coded.Tape, markers
12Combination LockARead three number markers placed around the gym, do the arithmetic inside the program, drive to the grid square the answer names.Markers, a taped grid
13Scavenger HuntAMarkers hidden around the space. Find them and report the sequence in the right order. Search strategy matters more than speed.Markers
14Color CourierAThree colored lines lead to three zones. A marker at the start tells the robot which color to follow that run.Red, blue, green tape
15Sentry DutyAThe robot never moves. It watches a doorway, detects a person, and reacts: alarm, LEDs, gimbal swing. Entirely code, zero driving, and a real project for a crew that would rather not race.Nothing
16Follow the LeaderAOne robot drives a route. A second robot follows it, tracking a marker taped to its back. Two programs that have to agree with each other.One marker
17Traffic LightAA person holds up markers mid course: stop, go, turn. The robot obeys whatever is shown. The crowd controls the run.Printed markers

Family 3: Combat

Everything here is native to the app. Six robots is the hard ceiling in one battle, all on the same firmware and the same router. Eye protection whenever a blaster is armed, without exception.

#GameModeWhat happensBuild
18The DuelDOne on one, best of three rounds, ninety seconds each. First five seconds of a round are safe time: move, don't fire. Higher remaining HP takes the round.Arena tape
19Team Battle, 3v3 or 4v4DFull team fight. Whichever team still has robots standing, or holds the higher combined HP at time, takes it.Arena, cover
20Capture the FlagDA flag zone at each end. Get the other team's flag home. Taking a hit sends you to your corner for a count before you can re-enter.Two zones, two flags
21King of the HillDA taped square in the center. One point per second you hold it alone, ten points per knockout. First to a hundred, or the lead at five minutes. Punishes hiding in a corner.Tape, cover
22Shooting GalleryDSolo and timed. Drive the course, hit the targets in the posted order, miss one and go back for it. A strong pick for a stranger at a public booth: ninety seconds and they understand it.Targets
23Escort the VIPDOne robot is the VIP and can't fire. Its team gets it across the gym while the other team tries to stop it. Asymmetric, so both sides play a different game.Lane, cover
24Last Bot StandingDBattle royale. Every robot for itself, and the arena shrinks: a tape boundary moves in every sixty seconds. Leaving the boundary costs HP.Movable tape
25Turret DefenseA + DOne robot is a stationary autonomous sentry defending a zone. Drivers attack it. This is the event that proves an auto program can track and fire, and it pits one crew's code against another crew's hands.Zone tape
26Base AssaultDEach team defends a base with targets mounted on it. Knock out the enemy base's targets to win. Someone has to attack and someone has to stay home.Two bases, targets

Family 4: Hybrid, code and driving in the same run

The point of this family is that a crew good at only one half finishes mid pack.

#GameModeWhat happensBuild
27The GauntletHFive minute cap, two phases back to back with no reset. The program takes the robot down the course and reads the markers, hands off. The moment the last marker is read, the pilot takes over and clears the target gallery on whatever time is left. One combined score. This is DJI's own 2019 competition format.Course, markers, targets
28Two Minute WarningHThe team drives and scores freely, then for the last thirty seconds hands come off the controls and whatever program is loaded runs. You have to write a program for a situation you can't fully predict.Any arena
29Qualify Then RaceHYour autonomous time on the course sets your starting position in the driver race. Code buys you a head start.Course

Family 5: Crowd events

Built for Boo Bash and for the school stage. The test is whether someone who has never seen a RoboMaster understands what's happening within ten seconds.

#GameModeWhat happensBuild
30Clap StartAThe audience triple claps and the whole field launches at once. The S1 detects claps natively. Costs nothing and it always gets a reaction.Nothing
31Gesture RelayAA person gestures, the robot responds, then hands off to the next person in line. The crowd is the controller.Nothing
32Dance OffAA programmed routine to a track the crew picks, judged on choreography, timing, and use of the LEDs and gimbal. No driving at any point.Speaker
33Robot SoccerDA ball and two goals, two on two. Mecanum wheels make this look good. Nobody needs the rules explained.Ball, two goals
34Sumo, block variantDPush a block out of a ring before the other robot does. Robot-on-robot ramming is off the table, see below.Ring tape, blocks
35FreestyleHOpen division. Ninety seconds, bring anything, the crowd judges. This is where the idea nobody on this list thought of shows up.Nothing

Family 6: Events with no robot in them

Real jobs at a real competition, and a legitimate way to compete if driving isn't your thing. These aren't consolation prizes. Without them the competition doesn't run.

#Role eventWhat it is
36Field DesignDesign and build a course element or arena piece that other crews compete on. Judged on how well it actually plays, which you only find out by watching.
37Head RefereeOwn the rulebook for a game, run the matches, handle a disputed call live and defend it.
38BroadcastFilm and commentate a match, cut the recap that goes on the site.
39Scorekeeping SystemBuild the scoreboard: a page, a spreadsheet, a timer a referee can actually use under pressure. Real software with a real user.
40Pit CrewBatteries, armor, gel beads, wheels. Run the pre match check that lets a robot on the field. At a whole school event this decides how many matches actually happen.

Not on this list, on purpose

Robot-on-robot sumo by ramming. Damages hardware we can't replace. Push-a-block sumo above is the version that's allowed.

Anything needing a rooted robot or the laptop Python SDK. The official SDK supports the EP and the Tello, not the S1. Python inside the app's own Lab mode is fair game.

Anything needing more than six robots on the field at once. Six is the hard ceiling, same firmware, same router.